APlayerController::UpdateHiddenActors

Builds a list of actors that are hidden based upon gameplay

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

virtual void UpdateHiddenActors
(
    const FVector & ViewLocation
)

Remarks

Builds a list of actors that are hidden based upon gameplay

Parameters

Parameter

Description

ViewLocation

the view point to hide/unhide from

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