APlayerController::UpdateHiddenComponents

Builds a list of components that are hidden based upon gameplay

Windows
MacOS
Linux

Override Hierarchy

APlayerController::UpdateHiddenComponents()

ADebugCameraController::UpdateHiddenComponents()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

virtual void UpdateHiddenComponents
(
    const FVector & ViewLocation,
    TSet< FPrimitiveComponentId > &
)

Remarks

Builds a list of components that are hidden based upon gameplay

Parameters

Parameter

Description

ViewLocation

the view point to hide/unhide from

HiddenComponents

the list to add to/remove from

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