| APlayerController::UpdateRotation()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void UpdateRotation
(
float DeltaTime
)
Updates the rotation of player, based on ControlRotation after RotationInput has been applied. This may then be modified by the PlayerCamera, and is passed to Pawn->FaceRotation().