APlayerController::UpdateRotation

Updates the rotation of player, based on ControlRotation after RotationInput has been applied.

Windows
MacOS
Linux

Override Hierarchy

APlayerController::UpdateRotation()

ADebugCameraController::UpdateRotation()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual void UpdateRotation
(
    float DeltaTime
)

Remarks

Updates the rotation of player, based on ControlRotation after RotationInput has been applied. This may then be modified by the PlayerCamera, and is passed to Pawn->FaceRotation().

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