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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerStart.h |
Include |
#include "GameFramework/PlayerStart.h" |
class APlayerStart : public ANavigationObjectBase
This class indicates a location where a player can spawn when the game begins
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PlayerStartTag |
Used when searching for which playerstart to use. |
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APlayerStart ( |
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UArrowCompon... |
GetArrowComponent() |
Returns ArrowComponent subobject |