APlayerStart

This class indicates a location where a player can spawn when the game begins

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerStart.h

Include

#include "GameFramework/PlayerStart.h"

Syntax

class APlayerStart : public ANavigationObjectBase

Remarks

This class indicates a location where a player can spawn when the game begins

Variables

Name Description

Public variable

FName

 

PlayerStartTag

Used when searching for which playerstart to use.

Constructors

Name Description

Public function

APlayerStart

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

UArrowCompon...

 

GetArrowComponent()

Returns ArrowComponent subobject

See Also

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