APlayerState::GetHumanReadableName

Returns the human readable string representation of an object.

Windows
MacOS
Linux

Override Hierarchy

AActor::GetHumanReadableName()

APlayerState::GetHumanReadableName()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerState.cpp

Syntax

virtual FString GetHumanReadableName() const

Remarks

Returns the human readable string representation of an object.

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