APlayerState::GetUniqueId

Gets the literal value of UniqueId.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Syntax

const FUniqueNetIdRepl & GetUniqueId() const

Remarks

Gets the literal value of UniqueId.

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