APlayerState::RecalculateAvgPing

Recalculates the replicated Ping value once per second (both clientside and serverside), based upon collected ping data

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerState.cpp

Syntax

virtual void RecalculateAvgPing()

Remarks

Recalculates the replicated Ping value once per second (both clientside and serverside), based upon collected ping data

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