Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include |
#include "GameFramework/PlayerState.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
virtual void RecalculateAvgPing()
Recalculates the replicated Ping value once per second (both clientside and serverside), based upon collected ping data