Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include |
#include "GameFramework/PlayerState.h" |
void ReceiveCopyProperties
(
APlayerState * NewPlayerState
)
Can be implemented in Blueprint Child to move more properties from old to new PlayerState when traveling to a new level
Parameter |
Description |
---|---|
NewPlayerState |
New PlayerState, which we fill with the current properties |