APlayerState::ReceiveCopyProperties

Can be implemented in Blueprint Child to move more properties from old to new PlayerState when traveling to a new level

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Syntax

void ReceiveCopyProperties
(
    APlayerState * NewPlayerState
)

Remarks

Can be implemented in Blueprint Child to move more properties from old to new PlayerState when traveling to a new level

Parameters

Parameter

Description

NewPlayerState

New PlayerState, which we fill with the current properties

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