APlayerState::SetShouldUpdateReplicatedPing
Sets whether or not the replicated ping value is updated automatically.
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h
|
Include
|
#include "GameFramework/PlayerState.h"
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void SetShouldUpdateReplicatedPing
(
bool bInShouldUpdateReplicatedPing
)
Sets whether or not the replicated ping value is updated automatically.
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