APlayerState::SetUniqueId

Associate an online unique id with this player

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerState.cpp

Syntax

void SetUniqueId
(
    FUniqueNetIdRepl && NewUniqueId
)

Remarks

Associate an online unique id with this player

Parameters

Parameter

Description

InUniqueId

the unique id associated with this player

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