APlayerState::UpdatePing

Receives ping updates for the client (both clientside and serverside), from the net driver

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerState.cpp

Syntax

virtual void UpdatePing
(
    float InPing
)

Remarks

Receives ping updates for the client (both clientside and serverside), from the net driver

This updates much more frequently clientside, thus the clientside ping will often be different to what the server displays

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