| IInterface_AssetUserData::GetAssetUserDataOfClass()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include |
#include "GameFramework/WorldSettings.h" |
Source |
/Engine/Source/Runtime/Engine/Private/WorldSettings.cpp |
virtual UAssetUserData * GetAssetUserDataOfClass
(
TSubclassOf< UAssetUserData > InUserDataClass
)