Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include |
#include "GameFramework/WorldSettings.h" |
Source |
/Engine/Source/Runtime/Engine/Private/WorldSettings.cpp |
UBookmarkBase * GetOrAddBookmark
(
const uint32 BookmarkIndex,
const bool bRecreateOnClassMismatch
)
Gets the bookmark at the specified index, creating it if a bookmark doesn't exist.
This will fail if the specified index is greater than MaxNumberOfBookmarks.
For "plain" access that doesn't cause reallocation, use GetBookmarks
Parameter |
Description |
---|---|
bRecreateOnClassMismatch |
Whether or not we should recreate an existing bookmark if it's class doesn't match the default bookmark class. |