Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include |
#include "GameFramework/WorldSettings.h" |
Source |
/Engine/Source/Runtime/Engine/Private/WorldSettings.cpp |
virtual float SetTimeDilation
(
float NewTimeDilation
)
Sets the global time dilation value (subject to clamping). Returns the final value that was set.