AWorldSettings::SetTimeDilation

Sets the global time dilation value (subject to clamping). Returns the final value that was set.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h

Include

#include "GameFramework/WorldSettings.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldSettings.cpp

Syntax

virtual float SetTimeDilation
(
    float NewTimeDilation
)

Remarks

Sets the global time dilation value (subject to clamping). Returns the final value that was set.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss