Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
enum EActorUpdateOverlapsMethod
{
UseConfigDefault,
AlwaysUpdate,
OnlyUpdateMovable,
NeverUpdate,
}
Name |
Description |
---|---|
UseConfigDefault |
|
AlwaysUpdate |
|
OnlyUpdateMovable |
|
NeverUpdate |
Chooses a method for actors to update overlap state (objects it is touching) on initialization, currently only used during level streaming.