Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include |
#include "GameFramework/WorldSettings.h" |
enum EVolumeLightingMethod
{
VLM_VolumetricLightmap,
VLM_SparseVolumeLightingSamples,
}
Name |
Description |
---|---|
VLM_VolumetricLightmap |
Lighting samples are computed in an adaptive grid which covers the entire Lightmass Importance Volume. |
VLM_SparseVolumeLightingSamples |
Volume lighting samples are placed on top of static surfaces at medium density, and everywhere else in the Lightmass Importance Volume at low density. |