FActiveForceFeedbackEffect::Update

Updates the final force feedback values based on this effect. Returns true if the effect should continue playing, false if it is finished.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h

Include

#include "GameFramework/ForceFeedbackEffect.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/ForceFeedbackEffect.cpp

Syntax

bool Update
(
    float DeltaTime,
    FForceFeedbackValues & Values
)

Remarks

Updates the final force feedback values based on this effect. Returns true if the effect should continue playing, false if it is finished.

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