Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h |
Include |
#include "GameFramework/ForceFeedbackEffect.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameFramework/ForceFeedbackEffect.cpp |
bool Update
(
float DeltaTime,
FForceFeedbackValues & Values
)
Updates the final force feedback values based on this effect. Returns true if the effect should continue playing, false if it is finished.