Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include |
#include "GameFramework/WorldSettings.h" |
struct FBroadphaseSettings
Settings pertaining to which PhysX broadphase to use, and settings for MBP if that is the chosen broadphase type
Name | Description | ||
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bUseMBPOnClient |
Whether to use MBP (Multi Broadphase Pruning |
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bUseMBPOnServer |
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bUseMBPOuterBounds |
Whether to have MBP grid over concentrated inner bounds with loose outer bounds |
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MBPBounds |
Total bounds for MBP, must cover the game world or collisions are disabled for out of bounds actors |
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MBPNumSubdivs |
Number of times to subdivide the MBP bounds, final number of regions is MBPNumSubdivs^2 |
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MBPOuterBounds |
Total bounds for MBP, should cover absolute maximum bounds of the game world where physics is required |
Name | Description | |
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FBroadphaseSettings() |