FCharacterMoveResponseDataContainer::Serialize

Serialize the [FClientAdjustment](API\Runtime\Engine\GameFramework\FClientAdjustment) data and other internal flags.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h

Include

#include "GameFramework/CharacterMovementReplication.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool Serialize
(
    UCharacterMovementComponent & CharacterMovement,
    FArchive & Ar,
    UPackageMap * PackageMap
)

Remarks

Serialize the FClientAdjustment data and other internal flags.

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