FCharacterMoveResponseDataContainer::ServerFillResponseData

Copy the [FClientAdjustment](API\Runtime\Engine\GameFramework\FClientAdjustment) and set a few flags relevant to that data.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h

Include

#include "GameFramework/CharacterMovementReplication.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void ServerFillResponseData
(
    const UCharacterMovementComponent & CharacterMovement,
    const FClientAdjustment & PendingAdjustment
)

Remarks

Copy the FClientAdjustment and set a few flags relevant to that data.

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