Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
Include |
#include "GameFramework/CharacterMovementReplication.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ServerFillResponseData
(
const UCharacterMovementComponent & CharacterMovement,
const FClientAdjustment & PendingAdjustment
)
Copy the FClientAdjustment and set a few flags relevant to that data.