ENetworkMoveType

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h

Include

#include "GameFramework/CharacterMovementReplication.h"

Syntax

enum ENetworkMoveType
{
    NewMove,
    PendingMove,
    OldMove,
}

Values

Name

Description

NewMove

PendingMove

OldMove

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