FCharacterNetworkMoveData::Serialize

Serialize the data in this struct to or from the given [FArchive](API\Runtime\Core\Serialization\FArchive).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h

Include

#include "GameFramework/CharacterMovementReplication.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool Serialize
(
    UCharacterMovementComponent & CharacterMovement,
    FArchive & Ar,
    UPackageMap * PackageMap,
    ENetworkMoveType MoveType
)

Remarks

Serialize the data in this struct to or from the given FArchive. This packs or unpacks the data in to a variable-sized data stream that is sent over the network from client to server.

See Also

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