Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
Include |
#include "GameFramework/CharacterMovementReplication.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool Serialize
(
UCharacterMovementComponent & CharacterMovement,
FArchive & Ar,
UPackageMap * PackageMap,
ENetworkMoveType MoveType
)
Serialize the data in this struct to or from the given FArchive. This packs or unpacks the data in to a variable-sized data stream that is sent over the network from client to server.