Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
Include |
#include "GameFramework/CharacterMovementReplication.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool Serialize
(
UCharacterMovementComponent & CharacterMovement,
FArchive & Ar,
UPackageMap * PackageMap
)
Serialize movement data. Passes Serialize calls to each FCharacterNetworkMoveData as applicable, based on bHasPendingMove and bHasOldMove.