FCharacterNetworkMoveDataContainer::Serialize

Serialize movement data.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h

Include

#include "GameFramework/CharacterMovementReplication.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool Serialize
(
    UCharacterMovementComponent & CharacterMovement,
    FArchive & Ar,
    UPackageMap * PackageMap
)

Remarks

Serialize movement data. Passes Serialize calls to each FCharacterNetworkMoveData as applicable, based on bHasPendingMove and bHasOldMove.

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