Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
Include |
#include "GameFramework/CharacterMovementReplication.h" |
FCharacterNetworkMoveDataContainer()
Default constructor. Sets data storage (NewMoveData, PendingMoveData, OldMoveData) to point to default data members. Override those pointers to instead point to custom data if you want to use derived classes.