FCharacterNetworkMoveDataContainer::FCharacterNetworkMoveDataContainer

Default constructor.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h

Include

#include "GameFramework/CharacterMovementReplication.h"

Syntax

FCharacterNetworkMoveDataContainer()

Remarks

Default constructor. Sets data storage (NewMoveData, PendingMoveData, OldMoveData) to point to default data members. Override those pointers to instead point to custom data if you want to use derived classes.

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