| FCharacterNetworkSerializationPackedBits
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
Include |
#include "GameFramework/CharacterMovementReplication.h" |
struct FCharacterNetworkSerializationPackedBits
Intermediate data stream used for network serialization of Character RPC data. This is basically an array of bits that is packed/unpacked via NetSerialize into custom data structs on the sending and receiving ends.
Name | Description | ||
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DataBits |
TInlineAllocator used with TBitArray takes the number of 32-bit dwords, but the define is in number of bits, so convert here by dividing by 32. |
Name | Description | |
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FCharacterNetworkSerializationPackedBits() |
Name | Description | ||
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UPackageMap ... |
GetPackageMap() |
|
|
NetSerialize ( |