FCharacterServerMovePackedBits

Structure used internally to handle serialization of [FCharacterNetworkMoveDataContainer](API\Runtime\Engine\GameFramework\FCharacterNetworkMoveDataContain-) over the network.

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MacOS
Linux

Inheritance Hierarchy

FCharacterNetworkSerializationPackedBits

FCharacterServerMovePackedBits

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h

Include

#include "GameFramework/CharacterMovementReplication.h"

Syntax

struct FCharacterServerMovePackedBits : public FCharacterNetworkSerializationPackedBits

Remarks

Structure used internally to handle serialization of FCharacterNetworkMoveDataContainer over the network.

Constructors

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