| FCharacterNetworkSerializationPackedBits
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
Include |
#include "GameFramework/CharacterMovementReplication.h" |
struct FCharacterServerMovePackedBits : public FCharacterNetworkSerializationPackedBits
Structure used internally to handle serialization of FCharacterNetworkMoveDataContainer over the network.
Name | Description | |
---|---|---|
|
FCharacterServerMovePackedBits() |