FClientReceiveData

Handles the many pieces of data passed into Client Receive

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/LocalMessage.h

Include

#include "GameFramework/LocalMessage.h"

Syntax

struct FClientReceiveData

Remarks

Handles the many pieces of data passed into Client Receive

Variables

Name Description

Public variable

APlayerControll...

 

LocalPC

Always need to be here

Public variable

int32

 

MessageIndex

Public variable

FString

 

MessageString

Public variable

FName

 

MessageType

Public variable

UObject *

 

OptionalObject

Public variable

APlayerState &#...

 

RelatedPlayerState_1

Public variable

APlayerState &#...

 

RelatedPlayerState_2

Constructors

Name Description

Public function

FClientReceiveData()

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