FGameModePostLoginEvent

Post login event, triggered when a player joins the game as well as after non-seamless ServerTravel

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_TwoParams< void, AGameModeBase , APlayerController >

FGameModeEvents::FGameModePostLoginEvent

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h

Include

#include "GameFramework/GameModeBase.h"

Syntax

class FGameModePostLoginEvent : public TBaseMulticastDelegate_TwoParams< void, AGameModeBase , APlayerController >

Remarks

Post login event, triggered when a player joins the game as well as after non-seamless ServerTravel

This is called after the player has finished initialization

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss