FGameModePreLoginEvent

Client pre login event, triggered when a client first contacts a server

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_ThreeParams< void, AGameModeBase *, const FUniqueNetIdRepl &, FString & >

FGameModeEvents::FGameModePreLoginEvent

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h

Include

#include "GameFramework/GameModeBase.h"

Syntax

class FGameModePreLoginEvent : public TBaseMulticastDelegate_ThreeParams< void, AGameModeBase *, const FUniqueNetIdRepl &, FString & >

Remarks

Client pre login event, triggered when a client first contacts a server

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