| TBaseMulticastDelegate_ThreeParams< void, AGameModeBase *, const FUniqueNetIdRepl &, FString & >
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include |
#include "GameFramework/GameModeBase.h" |
class FGameModePreLoginEvent : public TBaseMulticastDelegate_ThreeParams< void, AGameModeBase *, const FUniqueNetIdRepl &, FString & >
Client pre login event, triggered when a client first contacts a server