Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include |
#include "GameFramework/GameModeBase.h" |
class FGameModeEvents
GameModeBase events, particularly for use by plugins
Name |
Description |
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---|---|---|
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FGameModeInitializedEvent |
GameMode initialization has occurred |
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FGameModeLogoutEvent |
Logout event, triggered when a player leaves the game as well as during non-seamless ServerTravel |
|
FGameModeMatchStateSetEvent |
Match state has changed via SetMatchState() |
|
FGameModePostLoginEvent |
Post login event, triggered when a player joins the game as well as after non-seamless ServerTravel |
|
FGameModePreLoginEvent |
Client pre login event, triggered when a client first contacts a server |