| FInputModeDataBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
struct FInputModeGameOnly : public FInputModeDataBase
Data structure used to setup an input mode that allows only the player input / player controller to respond to user input.
Name | Description | ||
---|---|---|---|
|
bConsumeCaptureMouseDown |
Name | Description | |
---|---|---|
|
FInputModeGameOnly() |
Name | Description | ||
---|---|---|---|
|
FInputModeGa... |
SetConsumeCaptureMouseDown ( |
Whether the mouse down that causes capture should be consumed, and not passed to player input processing |
Name | Description | ||
---|---|---|---|
|
ApplyInputMode ( |
Derived classes override this function to apply the necessary settings for the desired input mode |