Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void AckMove
(
int32 AckedMoveIndex,
UCharacterMovementComponent & CharacterMovementComponent
)
Ack a given move. This move will become LastAckedMove, SavedMoves will be adjusted to only contain unAcked moves.