FNetworkPredictionData_Client_Character::AckMove

Ack a given move.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

void AckMove
(
    int32 AckedMoveIndex,
    UCharacterMovementComponent & CharacterMovementComponent
)

Remarks

Ack a given move. This move will become LastAckedMove, SavedMoves will be adjusted to only contain unAcked moves.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss