Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
float GetBaseServerMoveDeltaTime
(
float ClientTimeStamp,
float ActorTimeDilation
) const
Returns base time delta to use for a ServerMove, default calculation (no time discrepancy resolution)