FNetworkPredictionData_Server_Character::GetBaseServerMoveDeltaTime

Returns base time delta to use for a ServerMove, default calculation (no time discrepancy resolution)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

float GetBaseServerMoveDeltaTime
(
    float ClientTimeStamp,
    float ActorTimeDilation
) const

Remarks

Returns base time delta to use for a ServerMove, default calculation (no time discrepancy resolution)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss