FNetworkPredictionData_Server_Character::GetServerMoveDeltaTime

Returns time delta to use for the current ServerMove().

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

float GetServerMoveDeltaTime
(
    float ClientTimeStamp,
    float ActorTimeDilation
) const

Remarks

Returns time delta to use for the current ServerMove(). Takes into account time discrepancy resolution if active.

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