FRootMotionServerToLocalIDMapping

Structure for mapping RootMotionSource server IDs to those on this client

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h

Include

#include "GameFramework/RootMotionSource.h"

Syntax

struct FRootMotionServerToLocalIDMapping

Remarks

Structure for mapping RootMotionSource server IDs to those on this client

Variables

Name Description

Public variable

uint16

 

LocalID

Public variable

uint16

 

ServerID

Public variable

float

 

TimeStamp

Constructors

Functions

Name Description

Public function

bool

 

IsStillValid

(
    float CurrentTimeStamp
)

Given CurrentTimeStamp, returns whether this mapping is still valid (has expired yet)

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