Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
Include |
#include "GameFramework/RootMotionSource.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp |
bool GetOverrideRootMotionRotation
(
float DeltaTime,
const ACharacter & Character,
const UCharacterMovementComponent & MoveComponent,
FQuat & OutRotation
) const
Get rotation output of current override root motion source, returns true if OutRotation was filled