FRootMotionSourceGroup::HasActiveRootMotionSources

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h

Include

#include "GameFramework/RootMotionSource.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp

Syntax

bool HasActiveRootMotionSources() const

Returns

true if we have Root Motion from any source to use in PerformMovement() physics.

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