FSavedMovePtr

Shared pointer for easy memory management of [FSavedMove_Character](API\Runtime\Engine\GameFramework\FSavedMove_Character), for accumulating and replaying network moves.

Windows
MacOS
Linux

Type

typedef TSharedPtr< class FSavedMove_Character > FSavedMovePtr

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Remarks

Shared pointer for easy memory management of FSavedMove_Character, for accumulating and replaying network moves.

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