FSavedMove_Character::CanCombineWith

Returns true if this move can be combined with NewMove for replication without changing any behavior

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool CanCombineWith
(
    const FSavedMovePtr & NewMove,
    ACharacter * InCharacter,
    float MaxDelta
) const

Remarks

Returns true if this move can be combined with NewMove for replication without changing any behavior

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