Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool CanCombineWith
(
const FSavedMovePtr & NewMove,
ACharacter * InCharacter,
float MaxDelta
) const
Returns true if this move can be combined with NewMove for replication without changing any behavior