FSavedMove_Character::CombineWith

Combine this move with an older move and update relevant state.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void CombineWith
(
    const FSavedMove_Character * OldMove,
    ACharacter * InCharacter,
    APlayerController * PC,
    const FVector & OldStartLocation
)

Remarks

Combine this move with an older move and update relevant state.

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