EPostUpdateMode

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Syntax

enum EPostUpdateMode
{
    PostUpdate_Record,
    PostUpdate_Replay,
}

Values

Name

Description

PostUpdate_Record

PostUpdate_Replay

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