FSavedMove_Character::GetPackedAngles

Packs control rotation for network transport

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void GetPackedAngles
(
    uint32 & YawAndPitchPack,
    uint8 & RollPack
) const

Remarks

Packs control rotation for network transport

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