FSavedMove_Character::IsImportantMove

Returns true if this move is an "important" move that should be sent again if not acked by the server

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool IsImportantMove
(
    const FSavedMovePtr & LastAckedMove
) const

Remarks

Returns true if this move is an "important" move that should be sent again if not acked by the server

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