Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void SetMoveFor
(
ACharacter * C,
float InDeltaTime,
FVector const & NewAccel,
class FNetworkPredictionData_Client_Character & ClientData
)
Called to set up this saved move (when initially created) to make a predictive correction.