Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
struct FSetActorWantsDestroyDuringBeginPlay
This should only be used by UWorld::DestroyActor when the actor is in the process of beginning play so it can't be destroyed yet
No constructors are accessible with public or protected access.