Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
CURRENT_FILE_ID___LINE___DELEGATE FUNC_DECLARE_DYNAMIC_MULTICAST_DELEGATE
(
FWeakObjectPtr,
FTakePointDamageSignature_MCSignature,
FTakePointDamageSignature_DelegateWrapper,
FUNC_CONCAT(FUNC_CONCAT(AActor *InParam1, float InParam2, class AController *InParam3, FVector InParam4, class UPrimitiveComponent *InParam5, FName InParam6, FVector InParam7, const class UDamageType *InParam8, AActor *InParam9)),
FUNC_CONCAT(FUNC_CONCAT(*this, InParam1, InParam2, InParam3, InParam4, InParam5, InParam6, InParam7, InParam8, InParam9)),
void,
AActor *,
float,
class AController *,
FVector,
class UPrimitiveComponent *,
FName,
FVector,
const class UDamageType *,
AActor *
)