Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
struct FUpdateLevelStreamingLevelStatus
This structure is used to pass arguments to ClientUpdateMultipleLevelsStreamingStatus() client RPC function
Name | Description | ||
---|---|---|---|
|
bNewShouldBeLoaded |
Whether the level should be loaded |
|
|
bNewShouldBeVisible |
Whether the level should be visible if it is loaded |
|
|
bNewShouldBlockOnLoad |
Whether we want to force a blocking load |
|
|
LODIndex |
Current LOD index for a streaming level |
|
|
PackageName |
Name of the level package name used for loading. |