Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
Include |
#include "GameFramework/GameSession.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameSession.cpp |
APlayerController * GetPlayerControllerFromNetId
(
UWorld * World,
const FUniqueNetId & PlayerNetId
)
Returns the player controller associated with this net id
the player controller if found, otherwise NULL
Parameter |
Description |
---|---|
PlayerNetId |
the id to search for |