MovementBaseUtility::UseRelativeLocation

Determine if we should use relative positioning when based on a component (because it may move).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Syntax

namespace MovementBaseUtility
{
    bool MovementBaseUtility::UseRelativeLocation
    (
        const UPrimitiveComponent * MovementBase
    )
}

Remarks

Determine if we should use relative positioning when based on a component (because it may move).

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