Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
Include |
#include "GameFramework/Character.h" |
namespace MovementBaseUtility
{
bool MovementBaseUtility::UseRelativeLocation
(
const UPrimitiveComponent * MovementBase
)
}
Determine if we should use relative positioning when based on a component (because it may move).