PingAvgData

Struct containing one seconds worth of accumulated ping data (for averaging)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Syntax

struct PingAvgData

Remarks

Struct containing one seconds worth of accumulated ping data (for averaging)

Maximum PingCount is 7, and maximum PingSum is 8191 (1170*7)

Variables

Name Description

Public variable

uint8: 3

 

PingCount

The number of accumulated pings

Public variable

uint16: 13

 

PingSum

The sum of all accumulated pings (used to calculate avg later)

Constructors

Name Description

Public function

PingAvgData()

Default constructor

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss